VR & MOBILE DEVELOPER
Published Project:
I am currently working on a project in Unreal Engine 4, specifically for VR, the Game is called 'Hold Your Ground' and it is in the early access stages of development, and it has been very good for me to get my feet wet with VR level design, as well as understanding the basic necessities and differences that VR has from normal games. I am specifically working as the primary artist, and the primary 3D model designer, as well as assisting with level designs and texturing. We recently got the game published to steam as an Early Access game in the Fall of 2019. Our Game has had over 300,000 unique visitors on the Steam store, and over 10 Million impressions on Steam's platform. Please try our game out and leave us a review, any feedback is greatly appreciated!
Previous Projects:
I worked as a 3D modeler, environmental texturing artist, player character texturing artist, and object texturing artist for a First-person shooter game Destiny's Victor. The reason that I did this project was to gain experience with Unreal Engine 4, and to understand how to design an effective level for a FPS game, as well as to work on my 3D modeling and Texturing abilities that were greatly improved due to my time making this game. It also allowed me to understand how to work on a project in a group setting, and gaining the knowledge to understand team dynamics, as well as management skills.